Areas of Expertise
3D Animation
Motion Capture
Rigging
Unreal Engine
I am experienced in several softwares, including: Maya, Zbrush, Unreal Engine 4, Motion Builder, Adobe Photoshop, Adobe After Effects. I’m experienced and trained in character animation, gameplay cycle animation, and motion capture animation. I would describe my self as a curious artist, one who is always striving to learn and perfect her craft.
I graduated in 2022 from Bournemouth University in Bournemouth, England with a 3.8 GPA as a Master of Arts in 3D animation. My research focused on the exploration of motion capture through MetaHumans in Unreal Engine. The short film, titled “Human”, was a group research project that accompanied my research disseration entitled “The Semiotics of Motion Capture in Animation”. My dissertation is a theoretical expository on motion capture’s pressence within the industry and animation as a whole.
I studied my undergrad at the Academy of Art University in San Francisco, California and achieved a Bachelor of Fine Arts in 3D animation and visual effects. My training at AAU perfected my skills as a character animator.
Currently, I am working as a freelance artist. I’m seeking Associate level positions within film, TV, and video games as an animator or CG generalist. Please feel free to reach out in regards to work opportunities at lyndseybutler54@gmail.com or on LinkedIn .
Email
lyndseybutler54@gmail.com